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Thread Statistics | Show CCP posts - 5 post(s) |

Draco Argen
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Posted - 2009.12.07 22:31:00 -
[1]
Shintaht, Providence Scan id RID-468 time spotted 22:30 evetime name Sansha forlorn hub
No rats, structures there
Bug report 89438
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Draco Argen
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Posted - 2009.12.08 12:41:00 -
[2]
Can I suggest people put Scan ID's in their bug reports, might help identify quicker.
I agree this is likely an issue triggered by the slow manual process of ratting, combined with the server conditions/load on Tranq making it more apparent. Conditions of which were likely not accurately tested for Dominion (CCP probably should be paying people to play the game as intensely as us players, can I have that job? ) (Or make rats that mimic players play the game...weird)
However the Bug reports should help Devs and BH's to trawl logs to try and identify the causes, or at least the area. Unless existing live debug info isnt helpful enough.
Unfortunately if it genuinely is caused over a few hours ratting (which we as players can take turns in) it takes anywhere between 3 to 6 hours to test if you fixed it. As a dev myself fixing issues generally requires several code changes to first debug, then diagnose, then retest. This means we as players will have to wait for many iterations of CCP reproducing it (when they can) before it's fixed. Few days perhaps.
Perhaps CCP need to use some titans with no doomsday delay to nuke rat fields :) Shame the old fashioned dooms day is gone, would have helped do this on sisi lol.
Still, bit silly this was reported in Apoc and no one spotted that increasing CA's could well break weak infrastructure :( Can't be helped now.
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Draco Argen
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Posted - 2009.12.12 21:32:00 -
[3]
Originally by: CCP Sisyphus Edited by: CCP Sisyphus on 11/12/2009 18:27:58 (repost from another thread)
Well hello there :) We believe we have a solid reason why the respawn breaks in many cases. If we are right then we'll have a patch soon.
This has been a high priority for our team - we do not like seeing our work broken. The trouble has been finding out exactly WHY the respawn is broken, as we hadn't touched the respawning mechanic in Dominion.
Brilliant news, thanks for the update Sisyphus.
Sounds like it was an existing issue, massively magnified by heavy use in upgraded 0.0 imo.
Cheers
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Draco Argen
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Posted - 2009.12.16 13:04:00 -
[4]
Ok well from some non intensive testing and vuage discussions in Shintaht (yes it's a real 0.0 system with a proper name, get used to it lol) CA's seem to be re-spawning post 1.0.3. I warped in on the odd cleared signal (with structures) but quick local chat revealed it had been cleared no more than 5 mins ago. Shint had between 20 - 35 in local, how many were CA ratting I cant be clear But I only very occasionally ran into another ratter. So potentially it is supporting more people per system. I hope to see that increase, and for that CA's need to work under pressure.
Is that it? Is it solved? Or are they still not behaving properly.
@CCP: Can we have some write up from a dev/QA as to what conditions count as "Cleared" for both Mining magsite s and CA's. Or what the bug was vs what it should have been. I've heard in other forums that Magsites are not de-spawning still :(. Thanks
Also, anyone know a good resource for the difficulty/quality vs their names?
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Draco Argen
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Posted - 2009.12.16 14:31:00 -
[5]
Partly answering my own question: http://wiki.eveonline.com/wiki/Cosmic_Anomalies for very basic guide to CA's difficulty.
Doesn't explain the "Forlorn" and "hidden" versions that crop up. But a good start.
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